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ad5377bc0e964a1920bffee250005ba2668b3d17
0ad
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vladislavbelov
ad5377bc0e
Fixes fancy water shores drawing after
1d9a8b2b0b
.
...
Reported By: wraitii This was SVN commit r26231.
2022-01-20 17:31:21 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Fixes minimap texture scissoring rect following
b5d85e279f
.
Fixes
#6382
2022-01-19 17:40:26 +00:00
gui
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
i18n
…
lib
Fix OpenGL ES 2.0 Warnings.
2022-01-04 20:54:37 +00:00
lobby
…
maths
Removes rand function usage from tests to avoid non-uniform distributions.
2021-11-25 17:57:59 +00:00
mocks
…
network
…
pch
…
ps
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
renderer
Fixes fancy water shores drawing after
1d9a8b2b0b
.
2022-01-20 17:31:21 +00:00
rlinterface
…
scriptinterface
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
simulation2
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
…
tools
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
…