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ac4e25e17f8afd86fced37dffd482ffe52d8168d
0ad/source/maths/tests
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Ykkrosh 769350a3e7 Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
..
test_Bound.h
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
2012-04-05 22:29:01 +00:00
test_Brush.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
test_Fixed.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
test_FixedVector2D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
test_FixedVector3D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
test_Matrix3d.h
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
test_MD5.h
Detect and fix printf signedness errors. Fixes #1086, #1087.
2012-01-01 16:43:10 +00:00
test_Random.h
Add WELL512 RNG
2011-08-02 22:58:10 +00:00
test_Sqrt.h
Fix compatibility more with Boost 1.47
2011-07-24 11:59:57 +00:00
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