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Wijitmaker
c0eb742373
Changed player colors to be more consitant in terms of brightness and hue
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This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
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graphics
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
gui
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
i18n
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lib
g++ compilation fixes.
2005-10-21 18:32:16 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
Changed player colors to be more consitant in terms of brightness and hue
2005-10-22 09:59:47 +00:00
renderer
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
scripting
Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame).
2005-10-19 03:02:51 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
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tools
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
main.cpp
loaders: increase timeout interval (less time wasted in main loop during loading)
2005-10-21 18:01:21 +00:00
ProgrammingSchedule.xls
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