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Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
..
2010-11-22 20:12:04 +00:00
2010-11-16 23:00:52 +00:00
2010-11-16 23:00:52 +00:00
2010-11-20 00:44:35 +00:00
2010-11-16 23:00:52 +00:00
2010-08-06 00:18:45 +00:00