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0ad/source/ps/GameSetup
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pyrolink 0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
..
Atlas.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
Atlas.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Config.cpp
# Actor Viewer tool: added controls to toggle shadows, ground and polygon counts.
2006-09-28 20:41:12 +00:00
Config.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
GameSetup.cpp
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
GameSetup.h
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
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