forked from mirrors/0ad
679dc0ebba
Noticed by bb:
fixes af2abb8cbf
This was SVN commit r21361.
538 lines
15 KiB
JavaScript
538 lines
15 KiB
JavaScript
Engine.LoadHelperScript("DamageBonus.js");
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Engine.LoadHelperScript("DamageTypes.js");
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Engine.LoadHelperScript("Player.js");
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Engine.LoadHelperScript("Sound.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/Attack.js");
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Engine.LoadComponentScript("interfaces/AttackDetection.js");
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Engine.LoadComponentScript("interfaces/AuraManager.js");
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Engine.LoadComponentScript("interfaces/Damage.js");
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Engine.LoadComponentScript("interfaces/DamageReceiver.js");
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Engine.LoadComponentScript("interfaces/Health.js");
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Engine.LoadComponentScript("interfaces/Loot.js");
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Engine.LoadComponentScript("interfaces/Player.js");
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Engine.LoadComponentScript("interfaces/Promotion.js");
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Engine.LoadComponentScript("interfaces/TechnologyManager.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("Attack.js");
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Engine.LoadComponentScript("Damage.js");
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Engine.LoadComponentScript("Timer.js");
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function Test_Generic()
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{
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ResetState();
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let cmpDamage = ConstructComponent(SYSTEM_ENTITY, "Damage");
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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cmpTimer.OnUpdate({ turnLength: 1 });
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let attacker = 11;
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let atkPlayerEntity = 1;
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let attackerOwner = 6;
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let cmpAttack = ConstructComponent(attacker, "Attack", { "Ranged": { "ProjectileSpeed": 500, "Gravity": 9.81, "Spread": 0.5, "MaxRange": 50, "MinRange": 0, "Delay": 0 } } );
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let damage = 5;
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let target = 21;
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let targetOwner = 7;
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let targetPos = new Vector3D(3, 0, 3);
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let type = "Melee";
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let damageTaken = false;
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cmpAttack.GetAttackStrengths = attackType => ({ "hack": 0, "pierce": 0, "crush": damage });
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let data = {
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"attacker": attacker,
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"target": target,
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"type": "Melee",
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"strengths": { "hack": 0, "pierce": 0, "crush": damage },
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"multiplier": 1.0,
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"attackerOwner": attackerOwner,
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"position": targetPos,
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"isSplash": false,
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"projectileId": 9,
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"direction": new Vector3D(1,0,0)
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};
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AddMock(atkPlayerEntity, IID_Player, {
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"GetEnemies": () => [targetOwner]
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": id => atkPlayerEntity,
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"GetAllPlayers": () => [0, 1, 2, 3, 4]
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});
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AddMock(SYSTEM_ENTITY, IID_ProjectileManager, {
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"RemoveProjectile": () => {},
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"LaunchProjectileAtPoint": (ent, pos, speed, gravity) => {},
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});
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AddMock(target, IID_Position, {
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"GetPosition": () => targetPos,
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"GetPreviousPosition": () => targetPos,
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"GetPosition2D": () => Vector2D.From(targetPos),
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"IsInWorld": () => true,
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});
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AddMock(target, IID_Health, {});
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AddMock(target, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => { damageTaken = true; return { "killed": false, "change": -multiplier * strengths.crush }; },
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});
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Engine.PostMessage = function(ent, iid, message)
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{
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TS_ASSERT_UNEVAL_EQUALS({ "attacker": attacker, "target": target, "type": type, "damage": damage, "attackerOwner": attackerOwner }, message);
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};
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AddMock(target, IID_Footprint, {
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"GetShape": () => ({ "type": "circle", "radius": 20 }),
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});
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AddMock(attacker, IID_Ownership, {
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"GetOwner": () => attackerOwner,
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});
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AddMock(attacker, IID_Position, {
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"GetPosition": () => new Vector3D(2, 0, 3),
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"GetRotation": () => new Vector3D(1, 2, 3),
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"IsInWorld": () => true,
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});
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function TestDamage()
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{
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cmpTimer.OnUpdate({ turnLength: 1 });
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TS_ASSERT(damageTaken);
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damageTaken = false;
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}
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cmpDamage.CauseDamage(data);
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TestDamage();
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type = data.type = "Ranged";
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cmpDamage.CauseDamage(data);
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TestDamage();
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// Check for damage still being dealt if the attacker dies
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cmpAttack.PerformAttack("Ranged", target);
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Engine.DestroyEntity(attacker);
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TestDamage();
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atkPlayerEntity = 1;
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AddMock(atkPlayerEntity, IID_Player, {
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"GetEnemies": () => [2, 3]
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpDamage.GetPlayersToDamage(atkPlayerEntity, true), [0, 1, 2, 3, 4]);
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TS_ASSERT_UNEVAL_EQUALS(cmpDamage.GetPlayersToDamage(atkPlayerEntity, false), [2, 3]);
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}
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Test_Generic();
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function TestLinearSplashDamage()
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{
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ResetState();
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Engine.PostMessage = (ent, iid, message) => {};
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const attacker = 50;
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const attackerOwner = 1;
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const origin = new Vector2D(0, 0);
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let data = {
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"attacker": attacker,
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"origin": origin,
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"radius": 10,
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"shape": "Linear",
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"strengths": { "hack" : 100, "pierce" : 0, "crush": 0 },
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"direction": new Vector3D(1, 747, 0),
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"playersToDamage": [2],
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"type": "Ranged",
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"attackerOwner": attackerOwner
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};
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let fallOff = function(x,y)
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{
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return (1 - x * x / (data.radius * data.radius)) * (1 - 25 * y * y / (data.radius * data.radius));
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};
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let hitEnts = new Set();
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let cmpDamage = ConstructComponent(SYSTEM_ENTITY, "Damage");
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AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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"ExecuteQueryAroundPos": () => [60, 61, 62],
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});
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AddMock(60, IID_Position, {
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"GetPosition2D": () => new Vector2D(2.2, -0.4),
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});
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AddMock(61, IID_Position, {
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"GetPosition2D": () => new Vector2D(0, 0),
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});
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AddMock(62, IID_Position, {
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"GetPosition2D": () => new Vector2D(5, 2),
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});
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AddMock(60, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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hitEnts.add(60);
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(2.2, -0.4));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(61, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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hitEnts.add(61);
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(0, 0));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(62, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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hitEnts.add(62);
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 0);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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cmpDamage.CauseSplashDamage(data);
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TS_ASSERT(hitEnts.has(60));
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TS_ASSERT(hitEnts.has(61));
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TS_ASSERT(hitEnts.has(62));
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hitEnts.clear();
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data.direction = new Vector3D(0.6, 747, 0.8);
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AddMock(60, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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hitEnts.add(60);
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(1, 2));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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cmpDamage.CauseSplashDamage(data);
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TS_ASSERT(hitEnts.has(60));
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TS_ASSERT(hitEnts.has(61));
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TS_ASSERT(hitEnts.has(62));
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hitEnts.clear();
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}
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TestLinearSplashDamage();
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function TestCircularSplashDamage()
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{
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ResetState();
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Engine.PostMessage = (ent, iid, message) => {};
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const radius = 10;
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let fallOff = function(r)
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{
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return 1 - r * r / (radius * radius);
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};
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let cmpDamage = ConstructComponent(SYSTEM_ENTITY, "Damage");
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AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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"ExecuteQueryAroundPos": () => [60, 61, 62, 64],
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});
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AddMock(60, IID_Position, {
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"GetPosition2D": () => new Vector2D(3, 4),
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});
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AddMock(61, IID_Position, {
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"GetPosition2D": () => new Vector2D(0, 0),
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});
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AddMock(62, IID_Position, {
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"GetPosition2D": () => new Vector2D(3.6, 3.2),
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});
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AddMock(63, IID_Position, {
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"GetPosition2D": () => new Vector2D(10, -10),
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});
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// Target on the frontier of the shape
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AddMock(64, IID_Position, {
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"GetPosition2D": () => new Vector2D(9, -4),
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});
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AddMock(60, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(0));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(61, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(5));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(62, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100 * fallOff(1));
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(63, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT(false);
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}
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});
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AddMock(64, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 0);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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cmpDamage.CauseSplashDamage({
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"attacker": 50,
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"origin": new Vector2D(3, 4),
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"radius": radius,
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"shape": "Circular",
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"strengths": { "hack" : 100, "pierce" : 0, "crush": 0 },
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"playersToDamage": [2],
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"type": "Ranged",
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"attackerOwner": 1
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});
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}
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TestCircularSplashDamage();
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function Test_MissileHit()
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{
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ResetState();
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Engine.PostMessage = (ent, iid, message) => {};
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let cmpDamage = ConstructComponent(SYSTEM_ENTITY, "Damage");
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let target = 60;
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let targetOwner = 1;
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let targetPos = new Vector3D(3, 10, 0);
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let hitEnts = new Set();
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AddMock(SYSTEM_ENTITY, IID_Timer, {
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"GetLatestTurnLength": () => 500
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});
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const radius = 10;
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let data = {
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"type": "Ranged",
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"attacker": 70,
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"target": 60,
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"strengths": { "hack": 0, "pierce": 100, "crush": 0 },
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"position": targetPos,
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"direction": new Vector3D(1, 0, 0),
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"projectileId": 9,
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"bonus": undefined,
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"isSplash": false,
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"attackerOwner": 1
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};
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": id => id == 1 ? 10 : 11,
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"GetAllPlayers": () => [0, 1]
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});
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AddMock(SYSTEM_ENTITY, IID_ProjectileManager, {
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"RemoveProjectile": () => {},
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"LaunchProjectileAtPoint": (ent, pos, speed, gravity) => {},
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});
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AddMock(60, IID_Position, {
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"GetPosition": () => targetPos,
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"GetPreviousPosition": () => targetPos,
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"GetPosition2D": () => Vector2D.From(targetPos),
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"IsInWorld": () => true,
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});
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AddMock(60, IID_Health, {});
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AddMock(60, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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hitEnts.add(60);
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(60, IID_Footprint, {
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"GetShape": () => ({ "type": "circle", "radius": 20 }),
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});
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AddMock(70, IID_Ownership, {
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"GetOwner": () => 1,
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});
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AddMock(70, IID_Position, {
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"GetPosition": () => new Vector3D(0, 0, 0),
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"GetRotation": () => new Vector3D(0, 0, 0),
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"IsInWorld": () => true,
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});
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AddMock(10, IID_Player, {
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"GetEnemies": () => [2]
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});
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cmpDamage.MissileHit(data, 0);
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TS_ASSERT(hitEnts.has(60));
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hitEnts.clear();
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// The main target is not hit but another one is hit.
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AddMock(60, IID_Position, {
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"GetPosition": () => new Vector3D(900, 10, 0),
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"GetPreviousPosition": () => new Vector3D(900, 10, 0),
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"GetPosition2D": () => new Vector2D(900, 0),
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"IsInWorld": () => true,
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});
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AddMock(60, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(false);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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"ExecuteQueryAroundPos": () => [61]
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});
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AddMock(61, IID_Position, {
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"GetPosition": () => targetPos,
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"GetPreviousPosition": () => targetPos,
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"GetPosition2D": () => Vector2D.from3D(targetPos),
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"IsInWorld": () => true,
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});
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AddMock(61, IID_Health, {});
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AddMock(61, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 100);
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hitEnts.add(61);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(61, IID_Footprint, {
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"GetShape": () => ({ "type": "circle", "radius": 20 }),
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});
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cmpDamage.MissileHit(data, 0);
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TS_ASSERT(hitEnts.has(61));
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hitEnts.clear();
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// Add a splash damage.
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data.friendlyFire = false;
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data.radius = 10;
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data.shape = "Circular";
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data.isSplash = true;
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data.splashStrengths = { "hack": 0, "pierce": 0, "crush": 200 };
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AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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"ExecuteQueryAroundPos": () => [61, 62]
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});
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let dealtDamage = 0;
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AddMock(61, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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dealtDamage += multiplier * (strengths.hack + strengths.pierce + strengths.crush);
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hitEnts.add(61);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(62, IID_Position, {
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"GetPosition": () => new Vector3D(8, 10, 0),
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"GetPreviousPosition": () => new Vector3D(8, 10, 0),
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"GetPosition2D": () => new Vector2D(8, 0),
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"IsInWorld": () => true,
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});
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AddMock(62, IID_Health, {});
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AddMock(62, IID_DamageReceiver, {
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"TakeDamage": (strengths, multiplier) => {
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TS_ASSERT_EQUALS(multiplier * (strengths.hack + strengths.pierce + strengths.crush), 200 * 0.75);
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hitEnts.add(62);
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return { "killed": false, "change": -multiplier * (strengths.hack + strengths.pierce + strengths.crush) };
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}
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});
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AddMock(62, IID_Footprint, {
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"GetShape": () => ({ "type": "circle", "radius": 20 }),
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});
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cmpDamage.MissileHit(data, 0);
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TS_ASSERT(hitEnts.has(61));
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TS_ASSERT_EQUALS(dealtDamage, 100 + 200);
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dealtDamage = 0;
|
|
TS_ASSERT(hitEnts.has(62));
|
|
hitEnts.clear();
|
|
|
|
// Add some hard counters bonus.
|
|
|
|
Engine.DestroyEntity(62);
|
|
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
|
"ExecuteQueryAroundPos": () => [61]
|
|
});
|
|
|
|
let bonus= { "BonusCav": { "Classes": "Cavalry", "Multiplier": 400 } };
|
|
let splashBonus = { "BonusCav": { "Classes": "Cavalry", "Multiplier": 10000 } };
|
|
|
|
AddMock(61, IID_Identity, {
|
|
"HasClass": cl => cl == "Cavalry"
|
|
});
|
|
|
|
data.bonus = bonus;
|
|
cmpDamage.MissileHit(data, 0);
|
|
TS_ASSERT(hitEnts.has(61));
|
|
TS_ASSERT_EQUALS(dealtDamage, 400 * 100 + 200);
|
|
dealtDamage = 0;
|
|
hitEnts.clear();
|
|
|
|
data.splashBonus = splashBonus;
|
|
cmpDamage.MissileHit(data, 0);
|
|
TS_ASSERT(hitEnts.has(61));
|
|
TS_ASSERT_EQUALS(dealtDamage, 400 * 100 + 10000 * 200);
|
|
dealtDamage = 0;
|
|
hitEnts.clear();
|
|
|
|
data.bonus = undefined;
|
|
cmpDamage.MissileHit(data, 0);
|
|
TS_ASSERT(hitEnts.has(61));
|
|
TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
|
dealtDamage = 0;
|
|
hitEnts.clear();
|
|
|
|
data.bonus = null;
|
|
cmpDamage.MissileHit(data, 0);
|
|
TS_ASSERT(hitEnts.has(61));
|
|
TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
|
dealtDamage = 0;
|
|
hitEnts.clear();
|
|
|
|
data.bonus = {};
|
|
cmpDamage.MissileHit(data, 0);
|
|
TS_ASSERT(hitEnts.has(61));
|
|
TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
|
dealtDamage = 0;
|
|
hitEnts.clear();
|
|
}
|
|
|
|
Test_MissileHit();
|