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a769783d5d28ebf3fa3ac372fa11f11bb06cd2b0
0ad
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renderer
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Matei
f5613e74c8
Changed water color to Jason's dark blue.
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This was SVN commit r2792.
2005-09-28 05:53:22 +00:00
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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ModelRData.cpp
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
ModelRData.h
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PatchRData.cpp
hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
2005-09-19 22:48:20 +00:00
PatchRData.h
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PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
Changed water color to Jason's dark blue.
2005-09-28 05:53:22 +00:00
Renderer.h
Added animated water.
2005-09-27 18:17:45 +00:00
SHCoeffs.cpp
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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