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mimo
6a73dc2e16
fix multiple (useless) insertion in grid update of hierarchical pathfinder
...
This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
..
Geometry.cpp
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
2015-12-01 19:01:41 +00:00
Geometry.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
Grid.h
…
HierarchicalPathfinder.cpp
fix multiple (useless) insertion in grid update of hierarchical pathfinder
2015-12-08 22:58:04 +00:00
HierarchicalPathfinder.h
…
LongPathfinder.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
LongPathfinder.h
…
Pathfinding.h
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
PathGoal.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
…
Selection.h
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SimulationCommand.h
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Spatial.h
…