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mimo
70d5e4e318
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal,
fixes
#3405
...
This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
..
Geometry.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets.
Fixes
#3405
, refs
#3372
.
2015-09-13 09:33:09 +00:00
Geometry.h
…
Grid.h
…
HierarchicalPathfinder.cpp
Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
2015-08-11 15:21:11 +00:00
HierarchicalPathfinder.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
LongPathfinder.cpp
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
Fixes global init order bug that caused OOS between OS X and other platforms,
fixes
#3499
. May improve pathfinding behavior in some cases, please test!
2015-10-15 02:51:12 +00:00
PathGoal.cpp
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal,
fixes
#3405
2015-10-18 20:21:20 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
2015-09-27 16:46:26 +00:00
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
Selection.h
…
SimulationCommand.h
…
Spatial.h
…