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Ykkrosh
5fcd1601a1
Fixed multi-line comment warning
...
This was SVN commit r6247.
2008-07-18 23:52:29 +00:00
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AllNetMessages.h
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fsm.cpp
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fsm.h
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JSEvents.h
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NetClient.cpp
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
2008-07-14 06:40:05 +00:00
NetClient.h
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NetJsEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
Made rally point setting net-safe.
2008-07-13 17:37:45 +00:00
NetMessage.h
Networking fixes - it now more or less works over ENet!
2008-07-12 19:08:38 +00:00
NetMessages.h
Made rally point setting net-safe.
2008-07-13 17:37:45 +00:00
NetServer.cpp
Fixed 3+ player games. The problem was the FinalizeSlots method in GameAttributes, which confused player and slot IDs by deleting nonexistent slots/players from the array. Since this doesn't seem particularly useful (and is even undesirable for scenarios where some players *want* to be the last slot and to leave others empty), I commented it out rather than having the code incur the extra complexity of supporting renumberings.
2008-07-14 06:40:05 +00:00
NetServer.h
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NetSession.cpp
Networking fixes - it now more or less works over ENet!
2008-07-12 19:08:38 +00:00
NetSession.h
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Network.cpp
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Network.h
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NetworkInternal.h
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NMTCreator.h
Fixed multi-line comment warning
2008-07-18 23:52:29 +00:00
Serialization.h
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ServerSocket.cpp
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SocketBase.cpp
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SocketBase.h
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StreamSocket.cpp
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StreamSocket.h
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StringConverters.h
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