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9a7b8b60cb2d40a4ebad525aa8e659fa57bc00d8
0ad
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scripting
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Matei
4fb0f2ae5d
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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This was SVN commit r4531.
2006-10-09 04:17:15 +00:00
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DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
isfinite etc.. is now properly defined as a macro
2006-09-02 19:41:26 +00:00
JSConversions.h
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JSSerialization.h
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JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableComplex.inl
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
# Bug fixes.
2006-10-08 04:56:30 +00:00
ScriptGlue.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
ScriptGlue.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
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