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98675528b2f8250db79375d0d57b06d728066263
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simulation
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Alexander
7eaa6d3454
Territorial limits applied
...
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
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AStarEngine.cpp
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AStarEngine.h
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Aura.cpp
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Aura.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityFormation.cpp
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EntityFormation.h
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EntityHandles.cpp
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityHandles.h
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
2007-05-16 06:58:49 +00:00
EntityManager.cpp
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EntityManager.h
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EntityOrders.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
EntityRendering.cpp
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EntityScriptInterface.cpp
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityStateProcessing.cpp
# Enhanced unit movement smoothness and multiplayer speed.
2007-07-05 07:33:43 +00:00
EntitySupport.cpp
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EntitySupport.h
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EntityTemplate.cpp
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityTemplate.h
Territorial limits applied
2007-07-14 06:15:19 +00:00
EntityTemplateCollection.cpp
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EntityTemplateCollection.h
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EventHandlers.cpp
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EventHandlers.h
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Formation.cpp
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Formation.h
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FormationCollection.cpp
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FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
# Enhanced unit movement smoothness and multiplayer speed.
2007-07-05 07:33:43 +00:00
PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
ProductionQueue.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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Stance.cpp
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Stance.h
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Technology.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
Technology.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp
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TechnologyCollection.h
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TerritoryManager.cpp
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TerritoryManager.h
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TriggerManager.cpp
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TriggerManager.h
# Fixed some warnings and potentially misleading code
2007-05-29 19:01:21 +00:00
TurnManager.cpp
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TurnManager.h
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