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Matei
4a40baef33
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
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GameSetup
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
Network
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
scripting
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XML
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CConsole.cpp
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CConsole.h
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CLogger.cpp
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CLogger.h
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ConfigDB.cpp
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ConfigDB.h
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CStr.cpp
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CStr.h
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CVFSFile.cpp
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CVFSFile.h
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Encryption.cpp
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Encryption.h
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Error.h
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Errors.cpp
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Errors.h
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FilePacker.cpp
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FilePacker.h
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FileUnpacker.cpp
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FileUnpacker.h
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Font.cpp
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Font.h
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Game.cpp
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Game.h
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GameAttributes.cpp
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GameAttributes.h
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GameRecord.cpp
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GameRecord.h
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Globals.cpp
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Globals.h
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Hotkey.cpp
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Hotkey.h
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i18n.cpp
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i18n.h
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Interact.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
Interact.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
KeyName.cpp
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Loader.cpp
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Loader.h
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LoaderThunks.h
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LogFile.cpp
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LogFile.h
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NPFont.cpp
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NPFont.h
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NPFontManager.cpp
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NPFontManager.h
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Overlay.cpp
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Overlay.h
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OverlayText.cpp
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OverlayText.h
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Parser.cpp
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Parser.h
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Player.cpp
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Player.h
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Profile.cpp
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Profile.h
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ProfileViewer.cpp
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ProfileViewer.h
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Pyrogenesis.cpp
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Pyrogenesis.h
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Singleton.h
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Sound.h
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StringConvert.cpp
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StringConvert.h
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ThreadUtil.h
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UniDoubler.h
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utf16string.h
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Util.cpp
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Util.h
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Vector2D.h
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VFSUtil.cpp
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VFSUtil.h
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World.cpp
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World.h
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