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95da3789cd9fc58ed35f4dbdcc3647c353d4e384
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GameSetup
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historic_bruno
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again.
Fixes
#626
...
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
..
tests
…
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
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CmdLineArgs.h
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Config.cpp
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
2010-11-06 19:11:40 +00:00
Config.h
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GameSetup.cpp
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again.
Fixes
#626
2010-12-05 05:17:28 +00:00
GameSetup.h
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again.
Fixes
#626
2010-12-05 05:17:28 +00:00
HWDetect.cpp
Automatically disable audio on OS X since it's stupid and broken.
2010-12-04 19:42:50 +00:00
HWDetect.h
Add script-based system for doing messy stuff based on system configuration.
2010-11-20 19:46:49 +00:00
Paths.cpp
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Paths.h
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