Files
0ad/source/simulation2/components
Itms f47cb2c711 Fix the OOS reported by elexis in #3335, and clean some whitespace and style.
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.

Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.

This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
..
2015-07-29 23:44:12 +00:00
2015-07-29 23:44:17 +00:00
2015-01-24 14:46:52 +00:00
2015-06-12 18:58:24 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2011-05-05 20:07:51 +00:00
2011-05-05 20:07:51 +00:00
2010-04-23 18:36:48 +00:00
2015-06-12 18:58:24 +00:00
2015-06-12 18:58:24 +00:00
2014-06-01 18:24:50 +00:00
2014-06-02 20:06:27 +00:00
2014-06-01 18:24:50 +00:00
2015-01-01 23:05:26 +00:00
2015-02-16 14:38:13 +00:00
2015-02-16 14:38:13 +00:00