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92ade065c34fb0efe574d358f576bcea600aaa1d
0ad
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92ade065c3
vector<char> magic changed into a nicer std::string constructor (heap corruption induced paranoia =] )
...
This was SVN commit r1178.
2004-09-21 14:33:13 +00:00
..
ape
…
graphics
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:57:51 +00:00
gui
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:38:54 +00:00
i18n
Testing system for the i18n code, to make sure I don't break anything. (Now on CVS to make it less lonely.)
2004-09-17 17:49:12 +00:00
lib
cleanup + bulletproofing
2004-09-21 13:40:14 +00:00
maths
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ps
vector<char> magic changed into a nicer std::string constructor (heap corruption induced paranoia =] )
2004-09-21 14:33:13 +00:00
renderer
fix tex_load return value check - Handle invalid <==> <= 0
2004-09-19 11:39:47 +00:00
sced
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scripting
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simulation
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sound
moved low-level sound code to res/snd.cpp. CMusicPlayer is now an empty shell, pretty much; it will contain higher-level music logic (selecting track, fading in/out) implemented via snd calls
2004-09-19 16:01:41 +00:00
tools
Unfinished utility for extracting to-be-translated strings from all the game's data files
2004-09-10 13:42:02 +00:00
workspaces
no longer delay load ogg dlls (new sound code is using openal ogg support); avoids warnings in the meantime
2004-09-18 12:51:14 +00:00
errorlist.exe
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errorlist.pl
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linefix.exe
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main.cpp
changed to include sound code (test "rig")
2004-09-19 15:58:13 +00:00
perl58.dll
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ProgrammingSchedule.xls
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