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91db07faa259ba7aca71698d775f856edc2426b3
0ad/source/scripting
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Ykkrosh fffc32f8ad Oops, bug. Fixed.
This was SVN commit r4734.
2007-01-02 18:55:24 +00:00
..
DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
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JSConversions.h
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JSSerialization.h
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JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
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ScriptableComplex.inl
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ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
Oops, bug. Fixed.
2007-01-02 18:55:24 +00:00
ScriptGlue.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
ScriptGlue.h
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ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
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