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Matei
bdc7f3af7c
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
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This was SVN commit r5854.
2008-04-05 18:36:39 +00:00
..
AllNetMessages.h
…
Client.cpp
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
2008-04-05 18:36:39 +00:00
Client.h
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
2008-04-05 18:36:39 +00:00
JSEvents.h
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NetLog.cpp
Fixed that CNetLogManager::Shutdown wasn't called. Fixed that CNetLogger::m_Level was used uninitialised.
2008-01-10 01:17:09 +00:00
NetLog.h
improvements and fixes:
2008-01-07 20:03:19 +00:00
NetMessage.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
NetMessage.h
…
Network.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
Network.h
…
NetworkInternal.h
…
NMTCreator.h
…
Serialization.h
…
Server.cpp
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
2008-04-05 18:36:39 +00:00
Server.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
ServerSession.cpp
Initialize CNetServerSession and CNetClient::CServerSession at server and client startup rather than when they are first created, to prevent crashes in SpiderMonkey due to intializing during an event handler or in a different thread.
2008-04-05 18:36:39 +00:00
ServerSession.h
# A number of network synchronization fixes.
2007-11-18 09:09:06 +00:00
ServerSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
Session.cpp
…
Session.h
…
SessionManager.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SessionManager.h
…
SocketBase.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
SocketBase.h
…
StreamSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
StreamSocket.h
…
StringConverters.h
…