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0ad/source/simulation2/components/tests
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wraitii 208fc30ddd Optimise MakeGoalReachable and FindNearestNavcellInRegions (D53 outtake)
By leveraging custom ordering in std::set, MakeGoalReachable and
FindNearestNavcellInRegions can be optimised and the code simplified.

Differential Revision: https://code.wildfiregames.com/D1882
This was SVN commit r22817.
2019-09-01 08:59:17 +00:00
..
test_CinemaManager.h
Adds basic tests for the CinemaManager component
2017-11-24 22:38:03 +00:00
test_CommandQueue.h
Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
2015-06-21 19:22:12 +00:00
test_HierPathfinder.h
Optimise MakeGoalReachable and FindNearestNavcellInRegions (D53 outtake)
2019-09-01 08:59:17 +00:00
test_ObstructionManager.h
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
test_Pathfinder.h
Remove 'Async' from short/long path requests names
2019-05-26 13:47:41 +00:00
test_Position.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
test_RangeManager.h
Fix 4edcf21b98. Refs #5428
2019-04-10 06:05:34 +00:00
test_scripts.h
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_TerritoryManager.h
Pass some strings and a vector as const refs.
2017-02-24 17:02:10 +00:00
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