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8fc4ecaa6bd88526cba7451bfeb17b9342282eec
0ad
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simulation2
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helpers
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aa78c1be66
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
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This was SVN commit r16834.
2015-07-05 20:32:52 +00:00
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Geometry.cpp
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Geometry.h
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Grid.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
2015-07-05 20:32:52 +00:00
HierarchicalPathfinder.h
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
2015-07-05 20:32:52 +00:00
LongPathfinder.cpp
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LongPathfinder.h
Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
2015-07-05 19:14:52 +00:00
Pathfinding.h
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in
#3295
.
2015-06-17 20:19:53 +00:00
PathGoal.cpp
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PathGoal.h
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Player.h
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Position.h
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PriorityQueue.h
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Rasterize.cpp
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Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
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Selection.h
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SimulationCommand.h
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Spatial.h
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