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0ad
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simulation2
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mimo
321e61617b
Improve MoveToTarget when the target is moving,
fixes
#2253
...
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
..
components
Improve MoveToTarget when the target is moving,
fixes
#2253
2013-11-14 07:25:56 +00:00
docs
…
helpers
It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from.
2013-09-24 21:50:46 +00:00
scripting
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
serialization
Adds DynamicArena allocator that grows by fixed chunk size,
fixes
#2142
.
2013-09-30 01:22:44 +00:00
system
…
tests
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
MessageTypes.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00
Simulation2.cpp
Remove InitSavedGame, but keep the rallypoint problem it solved.
Fixes
#1762
, Patch by mimo.
2013-10-16 17:58:12 +00:00
Simulation2.h
Remove InitSavedGame, but keep the rallypoint problem it solved.
Fixes
#1762
, Patch by mimo.
2013-10-16 17:58:12 +00:00
TypeList.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files.
Fixes
#2154
2013-10-15 10:05:08 +00:00