Ykkrosh
7a48606471
GLES compatibility for particle shader
...
This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.
This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
..
2014-07-01 16:05:05 +00:00
2013-09-29 14:48:11 +00:00
2014-07-02 22:36:45 +00:00
2014-07-02 22:36:45 +00:00
2013-09-29 13:19:52 +00:00
2013-12-06 00:42:50 +00:00
2014-10-28 03:57:22 +00:00
2014-06-25 01:11:10 +00:00
2014-07-02 22:36:45 +00:00
2014-10-29 02:36:42 +00:00
2014-06-01 18:05:46 +00:00
2015-01-19 21:44:53 +00:00
2014-07-02 22:36:45 +00:00
2014-07-28 10:14:00 +00:00
2014-07-28 10:14:00 +00:00
2014-10-29 02:36:42 +00:00
2014-10-27 00:53:31 +00:00
2014-11-17 23:29:49 +00:00
2014-10-28 03:57:22 +00:00
2013-09-29 13:19:52 +00:00
2014-07-02 22:36:45 +00:00
2014-06-01 18:05:46 +00:00
2014-06-25 01:11:10 +00:00
2014-06-25 01:11:10 +00:00
2014-10-28 03:57:22 +00:00
2014-07-03 01:00:25 +00:00
2014-03-15 21:07:02 +00:00
2014-08-12 15:58:03 +00:00
2014-08-13 14:52:38 +00:00
2014-08-01 10:15:29 +00:00
2014-06-25 01:11:10 +00:00
2013-12-06 00:42:50 +00:00
2014-07-02 22:36:45 +00:00
2013-05-23 23:16:36 +00:00
2014-10-29 02:36:42 +00:00
2014-09-07 23:49:24 +00:00