This website requires JavaScript.
Explore
Help
Sign In
gptbot
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
mirrors/0ad
Code
Pull Requests
Activity
Files
87202eccade07918ed787d06fc6dc4d130c8f613
0ad
/
source
/
renderer
/
backend
/
gl
T
History
vladislavbelov
f2519d92a0
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
...
This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
..
Buffer.cpp
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
Buffer.h
…
Device.cpp
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
2023-02-28 16:56:36 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceForward.h
…
Framebuffer.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
…
PipelineState.h
…
ShaderProgram.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
Texture.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Texture.h
…