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8094125b188ce796b2ce32a58a6c1d74a8ed5ebf
0ad
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scripting
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Ykkrosh
fffc32f8ad
Oops, bug. Fixed.
...
This was SVN commit r4734.
2007-01-02 18:55:24 +00:00
..
DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
isfinite etc.. is now properly defined as a macro
2006-09-02 19:41:26 +00:00
JSConversions.h
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JSSerialization.h
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JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableComplex.inl
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
Oops, bug. Fixed.
2007-01-02 18:55:24 +00:00
ScriptGlue.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
ScriptGlue.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
…