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Files
0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp
T
Ykkrosh 397a350e45 svn:ignore auto-generated test .cpp files.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.

This was SVN commit r4079.
2006-07-12 14:49:10 +00:00

50 lines
1.3 KiB
C++

#include "stdafx.h"
#include "Map.h"
#include "Buttons/ActionButton.h"
#include "General/Datafile.h"
#include "ScenarioEditor/Tools/Common/Tools.h"
#include "GameInterface/Messages.h"
#include "wx/filename.h"
static void GenerateMap(void*)
{
POST_MESSAGE(GenerateMap, (9));
}
static void GenerateRMS(void* data)
{
wxChar* argv[] = { _T("rmgen.exe"), 0, _T("_atlasrm"), 0 };
wxString scriptName = ((wxTextCtrl*)data)->GetValue();
argv[1] = const_cast<wxChar*>(scriptName.c_str());
wxString cwd = wxFileName::GetCwd();
wxFileName::SetCwd(Datafile::GetDataDirectory());
wxExecute(argv, wxEXEC_SYNC);
wxFileName::SetCwd(cwd);
POST_MESSAGE(LoadMap, (L"_atlasrm.pmp"));
}
//////////////////////////////////////////////////////////////////////////
MapSidebar::MapSidebar(wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
: Sidebar(sidebarContainer, bottomBarContainer)
{
// TODO: Less ugliness
// TODO: Intercept arrow keys and send them to the GL window
m_MainSizer->Add(new ActionButton(this, _T("Generate empty map"), &GenerateMap, NULL));
{
wxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
m_MainSizer->Add(sizer);
wxTextCtrl* text = new wxTextCtrl(this, wxID_ANY, _T("cantabrian_highlands"));
sizer->Add(text);
sizer->Add(new ActionButton(this, _T("Generate RMS"), &GenerateRMS, text));
}
}