forked from mirrors/0ad
e908733220
Refs64bfa089afand44ec2e324eWhen a .zip file is encountered by the VFS population, it reads the info for all files in the archives. This is quite slow for the public archive (400-500ms on my computer), which means calling GetEngineInfo() repeatedly is impossible. By only opening the external mod.json, we skip most of the work. The archive can still be opened if needed as fallback. Differential Revision: https://code.wildfiregames.com/D3216 This was SVN commit r25446.
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MOD
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#define INCLUDED_MOD
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#include "ps/CStr.h"
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#include "ps/GameSetup/CmdLineArgs.h"
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#include "scriptinterface/ScriptForward.h"
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#include <vector>
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extern CmdLineArgs g_CmdLineArgs;
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namespace Mod
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{
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extern std::vector<CStr> g_ModsLoaded;
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JS::Value GetAvailableMods(const ScriptInterface& scriptInterface);
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const std::vector<CStr>& GetEnabledMods();
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const std::vector<CStr>& GetIncompatibleMods();
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const std::vector<CStr>& GetFailedMods();
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/**
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* This reads the version numbers from the launched mods.
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* It caches the result, since the reading of zip files is slow and
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* JS pages can request the version numbers too often easily.
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* Make sure this is called after each MountMods call.
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*/
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void CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext);
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const std::vector<CStr>& GetModsFromArguments(const CmdLineArgs& args, int flags);
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bool AreModsCompatible(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods, const JS::RootedValue& availableMods);
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bool CheckAndEnableMods(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods);
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bool CompareVersionStrings(const CStr& required, const CStr& op, const CStr& version);
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void SetDefaultMods();
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void ClearIncompatibleMods();
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/**
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* Get the loaded mods and their version.
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* "user" mod and "mod" mod are ignored as they are irrelevant for compatibility checks.
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*
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* @param scriptInterface the ScriptInterface in which to create the return data.
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* @return list of loaded mods with the format [[modA, versionA], [modB, versionB], ...]
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*/
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JS::Value GetLoadedModsWithVersions(const ScriptInterface& scriptInterface);
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/**
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* Gets info (version and mods loaded) on the running engine
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*
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* @param scriptInterface the ScriptInterface in which to create the return data.
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* @return list of objects containing data
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*/
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JS::Value GetEngineInfo(const ScriptInterface& scriptInterface);
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}
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#endif // INCLUDED_MOD
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