forked from mirrors/0ad
a3b02c8c8e
This was SVN commit r294.
47 lines
1.5 KiB
Plaintext
Executable File
47 lines
1.5 KiB
Plaintext
Executable File
The codepit with all required files is accessed via SCP:
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host = wildfiregames.com
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port = 22
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user = code
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pass = ae3934hjf
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$install := directory where the compiler is installed.
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$lib := directory where the compiler looks for lib files;
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typically = $install/lib .
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$include := the same for header files (= $install/include).
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$GL := directory containing OpenGL headers.
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VC6: $install/GL;
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VC7: $install/PlatformSDK/Include/GL.
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$binaries := directory containing system/ and data/ .
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TODO:
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- OpenGL extensions:
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download glext.h and put it in $GL .
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- ZLib (v1.2.1)
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download zlib121.zip.
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extract contents of include/ into $include,
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.lib files into $lib, and .DLLs into $binaries.
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- libpng (v1.0.15)
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download libpng10.zip.
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extract contents of include/ into $include,
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.lib files into $lib, and .DLLs into $binaries.
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- Xerces: [required if compiling GUI]
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download xerces-c_2_5_0-windows_nt-msvc_60.zip.
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extract contents of include/ into $include,
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.lib files into $lib, and .DLLs into $binaries.
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to reduce download size, you can instead grab the following
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archives, which leave out everything we don't need:
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http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-lib.zip
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http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-include.zip
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http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0.dll
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extract into the appropriate directories as explained above.
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- SpiderMonkey: [required for javascript]
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download javascript-sdk.zip.
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extract contents of include/ into $include,
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and .lib files into $lib. |