forked from mirrors/0ad
157c6af18e
Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ISOUNDITEM_H
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#define INCLUDED_ISOUNDITEM_H
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#include "lib/config2.h"
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#if CONFIG2_AUDIO
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#include "maths/Vector3D.h"
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#include "ps/CStr.h"
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#include "soundmanager/data/SoundData.h"
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class ISoundItem
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{
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public:
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virtual ~ISoundItem(){};
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virtual bool GetLooping() = 0;
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virtual void SetLooping(bool loop) = 0;
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virtual bool IsPlaying() = 0;
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virtual const Path GetName() = 0;
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virtual bool IdleTask() = 0;
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virtual bool IsFading() = 0;
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virtual bool Finished() = 0;
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual void Attach(CSoundData* itemData) = 0;
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virtual void EnsurePlay() = 0;
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virtual void PlayAndDelete() = 0;
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virtual void StopAndDelete() = 0;
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virtual void FadeToIn(float newVolume, double fadeDuration) = 0;
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virtual void FadeAndDelete(double fadeTime) = 0;
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virtual void FadeAndPause(double fadeTime) = 0;
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virtual void PlayLoop() = 0;
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virtual void SetCone(float innerCone, float outerCone, float coneGain) = 0;
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virtual void SetPitch(float pitch) = 0;
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virtual void SetGain(float gain) = 0;
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virtual void SetLocation(const CVector3D& position) = 0;
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virtual void SetRollOff(float gain, float minDist, float maxDist) = 0;
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virtual void Pause() = 0;
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virtual void Resume() = 0;
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_ISOUNDITEM_H
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