forked from mirrors/0ad
157c6af18e
Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
319 lines
8.7 KiB
C++
319 lines
8.7 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SHAREABLE
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#define INCLUDED_SHAREABLE
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/*
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The Atlas UI DLL needs to share information with the game EXE. It's most
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convenient if they can pass STL objects, like std::wstring and std::vector;
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but that causes problems if the DLL and EXE were not compiled in exactly
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the same way.
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So, the Shareable<T> class is used to make things a bit safer:
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Simple types (primitives, basic structs, etc) are passed as normal.
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std::string is converted to an array, using a shared (and thread-safe) memory
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allocation function so that it works when the DLL and EXE use different heaps.
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std::vector is done the same, though its element type must be Shareable too.
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This ought to protect against:
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* Different heaps (msvcr71 vs msvcr80, debug vs release, etc).
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* Different STL class layout.
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It doesn't protect against:
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* Different data type sizes/ranges.
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* Different packing in our structs. (But they're very simple structs,
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only storing size_t and pointer values.)
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* Vtable layout - this code doesn't actually care, but the rest of Atlas does.
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Usage should be fairly transparent - conversions from T to Shareable<T> are
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automatic, and the opposite is automatic for primitive types.
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For basic structs, use operator-> to access members (e.g. "msg->sharedstruct->value").
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For more complex things (strings, vectors), use the unary operator* to get back
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an STL object (e.g. "std::string s = *msg->sharedstring").
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(That conversion to an STL object is potentially expensive, so
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Shareable<string>.c_str() and Shareable<vector>.GetBuffer/GetSize() can be used
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if that's all you need.)
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The supported list of primitive types is below (SHAREABLE_PRIMITIVE).
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Structs are made shareable by manually ensuring that all their members are
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shareable (i.e. primitives and Shareable<T>s) and writing
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SHAREABLE_STRUCTS(StructName);
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after their definition.
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*/
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#include "SharedMemory.h"
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#include <cstring>
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#include <vector>
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#include <string>
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// we want to use placement new without grief
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// (Duplicated in SharedMemory.h)
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#undef new
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namespace AtlasMessage
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{
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// By default, things are not shareable
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template <typename T> class Shareable
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{
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public:
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Shareable();
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enum { TypeIsShareable = 0 };
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};
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// Primitive types just need a very simple wrapper
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#define SHAREABLE_PRIMITIVE(T) \
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template<> class Shareable<T> \
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{ \
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T m; \
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public: \
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enum { TypeIsShareable = 1 }; \
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Shareable() {} \
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Shareable(T const& rhs) : m(rhs) {} \
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operator T() const { return m; } \
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T _Unwrap() const { return m; } \
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}
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SHAREABLE_PRIMITIVE(unsigned char);
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SHAREABLE_PRIMITIVE(int);
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SHAREABLE_PRIMITIVE(unsigned int);
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SHAREABLE_PRIMITIVE(long);
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SHAREABLE_PRIMITIVE(bool);
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SHAREABLE_PRIMITIVE(float);
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SHAREABLE_PRIMITIVE(double);
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SHAREABLE_PRIMITIVE(void*);
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#undef SHAREABLE_PRIMITIVE
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// Structs are similar to primitives, but with operator->
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#define SHAREABLE_STRUCT(T) \
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template<> class Shareable<T> \
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{ \
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T m; \
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public: \
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enum { TypeIsShareable = 1 }; \
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Shareable() {} \
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Shareable(T const& rhs) { m = rhs; } \
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const T* operator->() const { return &m; } \
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operator T() const { return m; } \
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const T _Unwrap() const { return m; } \
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}
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// Shareable containers must have shareable contents - but it's easy to forget
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// to declare them, so make sure the errors are almost readable, like:
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// "use of undefined type 'REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE<T,__formal>
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// with [ T=AtlasMessage::sTerrainTexturePreview, __formal=false ]"
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//
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// (Implementation based on boost/static_assert)
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template <typename T, bool> struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE;
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template <typename T> struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE<T, true>{};
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template<int x> struct static_assert_test{};
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#define ASSERT_TYPE_IS_SHAREABLE(T) typedef static_assert_test< \
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sizeof(REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE< T, (bool)(Shareable<T>::TypeIsShareable) >)> \
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static_assert_typedef_
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template <typename T> inline const T* empty_str();
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template <> inline const char* empty_str() { return ""; }
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template <> inline const wchar_t* empty_str() { return L""; }
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// Shareable strings:
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template<typename C> class Shareable< std::basic_string<C> >
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{
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typedef std::basic_string<C> wrapped_type;
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C* buf; // null-terminated string (perhaps with embedded nulls)
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size_t length; // size of buf (including null)
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public:
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enum { TypeIsShareable = 1 };
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Shareable() : buf(NULL), length(0) {}
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Shareable(const wrapped_type& rhs)
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{
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length = rhs.length()+1;
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buf = (C*)ShareableMallocFptr(sizeof(C)*length);
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memcpy(buf, rhs.c_str(), sizeof(C)*length);
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}
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~Shareable()
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{
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ShareableFreeFptr(buf);
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}
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Shareable<wrapped_type>& operator=(const Shareable<wrapped_type>& rhs)
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{
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if (&rhs == this)
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return *this;
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ShareableFreeFptr(buf);
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length = rhs.length;
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buf = (C*)ShareableMallocFptr(sizeof(C)*length);
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memcpy(buf, rhs.buf, sizeof(C)*length);
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return *this;
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}
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Shareable(const Shareable<wrapped_type>& rhs)
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: buf(NULL), length(0)
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{
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*this = rhs;
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}
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const wrapped_type _Unwrap() const
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{
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return (buf && length) ? wrapped_type(buf, buf+length-1) : wrapped_type();
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}
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const wrapped_type operator*() const
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{
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return _Unwrap();
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}
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// Minor optimisation for code that just wants to access the characters,
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// without constructing a new std::basic_string then calling c_str on that
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const C* c_str() const
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{
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return (buf && length) ? buf : empty_str<C>();
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}
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};
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// Shareable vectors:
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template<typename E> class Shareable<std::vector<E> >
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{
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ASSERT_TYPE_IS_SHAREABLE(E);
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typedef std::vector<E> wrapped_type;
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typedef Shareable<E> element_type;
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element_type* array;
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size_t size;
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// Since we're allocating with malloc (roughly), but storing non-trivial
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// objects, we have to allocate with placement new and call destructors
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// manually. (At least the objects are usually just other Shareables, so it's
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// reasonably safe to assume there's no exceptions or other confusingness.)
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void Unalloc()
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{
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if (array == NULL)
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return;
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for (size_t i = 0; i < size; ++i)
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array[i].~element_type();
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ShareableFreeFptr(array);
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array = NULL;
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size = 0;
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}
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public:
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enum { TypeIsShareable = 1 };
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Shareable() : array(NULL), size(0) {}
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Shareable(const wrapped_type& rhs)
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{
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size = rhs.size();
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array = static_cast<element_type*> (ShareableMallocFptr( sizeof(element_type)*size ));
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for (size_t i = 0; i < size; ++i)
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new (&array[i]) element_type (rhs[i]);
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}
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~Shareable()
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{
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Unalloc();
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}
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Shareable<wrapped_type>& operator=(const Shareable<wrapped_type>& rhs)
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{
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if (&rhs == this)
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return *this;
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Unalloc();
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size = rhs.size;
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array = static_cast<element_type*> (ShareableMallocFptr( sizeof(element_type)*size ));
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for (size_t i = 0; i < size; ++i)
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new (&array[i]) element_type (rhs.array[i]);
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return *this;
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}
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Shareable(const Shareable<wrapped_type>& rhs)
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: array(NULL), size(0)
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{
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*this = rhs;
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}
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const wrapped_type _Unwrap() const
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{
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wrapped_type r;
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r.reserve(size);
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// (/Wp64 causes a spurious warning here. see https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=253172)
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#ifdef _MSC_VER // (can't use MSC_VERSION here since this file is included by Atlas too)
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#pragma warning(push)
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#pragma warning(disable:4267)
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#endif
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for (size_t i = 0; i < size; ++i)
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r.push_back(array[i]._Unwrap());
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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return r;
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}
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const wrapped_type operator*() const
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{
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return _Unwrap();
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}
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// Minor optimisation for code that just wants to access the buffer,
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// without constructing a new std::vector
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const element_type* GetBuffer() const
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{
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return array;
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}
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size_t GetSize() const
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{
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return size;
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}
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};
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// Shareable callbacks:
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// (TODO - this is probably not really safely shareable, due to unspecified calling conventions)
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template<typename T> struct Callback
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{
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Callback() : cb(NULL), cbdata(NULL) {}
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Callback(void (*cb) (const T*, void*), void* cbdata) : cb(cb), cbdata(cbdata) {}
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void (*cb) (const T*, void*);
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void* cbdata;
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};
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template<typename T> class Shareable<Callback<T> >
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{
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ASSERT_TYPE_IS_SHAREABLE(T);
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public:
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Shareable(Callback<T> cb) : cb(cb) {}
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Callback<T> cb;
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void Call(const T& data) const
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{
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cb.cb(&data, cb.cbdata);
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}
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};
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}
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#endif // INCLUDED_SHAREABLE
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