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680b0215fcd8781e894079ffb4140da04dffe326
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vladislavbelov
680b0215fc
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
...
Refs
#2368
This was SVN commit r26495.
2022-02-26 21:49:32 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Draws entities on minimap via triangles instead of points.
2022-02-26 20:30:09 +00:00
gui
Uses CDeviceCommandContext as an input parameter for CCanvas2D.
2022-02-25 08:14:11 +00:00
i18n
…
lib
Moves max texture size to backend device capabilities.
2022-02-18 23:17:48 +00:00
lobby
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maths
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
mocks
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network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
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ps
Draws entities on minimap via triangles instead of points.
2022-02-26 20:30:09 +00:00
renderer
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
2022-02-26 21:49:32 +00:00
rlinterface
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scriptinterface
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
2022-01-30 13:33:34 +00:00
simulation2
Clean LoadPlayerSettings in Player-helper.
2022-02-18 08:10:13 +00:00
soundmanager
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third_party
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tools
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
2022-02-26 00:37:27 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
…