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67bed64fd1a8e2c8781d86c2d8b60c4d4d0b4919
0ad
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docs
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ray_intersect.pdf
T
vts
75b436e010
A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works.
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This was SVN commit r12048.
2012-07-01 01:02:26 +00:00
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