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0ad
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simulation
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Ykkrosh
d51f4900d8
Don't crash when units are hanging over the edge of the map
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This was SVN commit r3119.
2005-11-08 22:52:55 +00:00
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scripting
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
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EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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LOSManager.cpp
Don't crash when units are hanging over the edge of the map
2005-11-08 22:52:55 +00:00
LOSManager.h
CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
2005-11-06 01:33:16 +00:00
PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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TurnManager.cpp
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TurnManager.h
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