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0ad
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network
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Matei
6ba71202c9
# Multiplayer synchronization fixes.
...
This was SVN commit r5429.
2007-10-23 06:52:23 +00:00
..
AllNetMessages.h
…
Client.cpp
…
Client.h
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JSEvents.h
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NetLog.cpp
Removed assert(g_Console) from console logging functions, because g_Console might not exist on shutdown.
2007-10-13 16:59:03 +00:00
NetLog.h
Changed console net log level to ERROR, to reduce message spam.
2007-10-21 09:40:06 +00:00
NetMessage.cpp
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NetMessage.h
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Network.cpp
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
Network.h
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NetworkInternal.h
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NMTCreator.h
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Serialization.h
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Server.cpp
# Multiplayer synchronization fixes.
2007-10-23 06:52:23 +00:00
Server.h
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ServerSession.cpp
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ServerSession.h
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ServerSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
Session.cpp
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Session.h
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SessionManager.cpp
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SessionManager.h
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SocketBase.cpp
Fix Windows and GCC compile errors.
2007-10-13 16:36:17 +00:00
SocketBase.h
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StreamSocket.cpp
Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks.
2007-10-13 15:17:50 +00:00
StreamSocket.h
…
StringConverters.h
…