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609140b7b5a5eb08d7acfcdc8b8e752bcc1107d6
0ad
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simulation
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pyrolink
74f8d8c213
Bug correction for heal action.
...
This was SVN commit r3193.
2005-12-06 06:41:47 +00:00
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scripting
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
Entity.h
Added entity heal capabilities/
2005-11-13 06:42:12 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Added entity heal capabilities/
2005-11-13 06:42:12 +00:00
EntitySupport.h
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EventHandlers.cpp
Bug correction for heal action.
2005-12-06 06:41:47 +00:00
EventHandlers.h
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
LOSManager.cpp
Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
2005-11-20 00:41:45 +00:00
LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
Simulation.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
TurnManager.cpp
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TurnManager.h
…