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5f5d19cac46cd0fd48951aabaaee0b0c7c6c2b68
0ad
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renderer
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prefect
5f5d19cac4
Compile fixes and cleanup
...
This was SVN commit r3088.
2005-11-03 22:21:44 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
FixedFunctionModelRenderer.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
FixedFunctionModelRenderer.h
…
HWLightingModelRenderer.cpp
Compile fixes and cleanup
2005-11-03 22:21:44 +00:00
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
InstancingModelRenderer.h
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ModelRenderer.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
ModelRenderer.h
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PatchRData.cpp
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PatchRData.h
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PlayerRenderer.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
PlayerRenderer.h
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Renderer.cpp
fix bug
#71
- was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
2005-10-31 18:57:03 +00:00
Renderer.h
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RenderModifiers.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
RenderModifiers.h
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RenderPathVertexShader.cpp
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RenderPathVertexShader.h
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SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
…