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5cd416d82feaed3e4ff7bc7dffcf4100081b8df2
0ad
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Ykkrosh
a04abf2967
Fail more quietly while loading
...
This was SVN commit r2565.
2005-07-30 20:12:41 +00:00
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scripting
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
2005-03-29 20:50:04 +00:00
Bound.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Bound.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
MathUtil.cpp
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MathUtil.h
Atlas: simple camera control and terrain editing.
2005-07-03 16:25:48 +00:00
Matrix3D.cpp
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Matrix3D.h
Fail more quietly while loading
2005-07-30 20:12:41 +00:00
Plane.cpp
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Plane.h
…
Quaternion.cpp
…
Quaternion.h
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Vector3D.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector3D.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector4D.h
…