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5ac92a3302e38c97bf1686b4d125d5d72b0e2dd2
0ad
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renderer
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Ykkrosh
5ac92a3302
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
...
Other miscellaneous tidyings. This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
FixedFunctionModelRenderer.cpp
…
FixedFunctionModelRenderer.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
…
ModelRenderer.h
…
ModelVertexRenderer.h
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PatchRData.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
PatchRData.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
PlayerRenderer.cpp
…
PlayerRenderer.h
…
Renderer.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
Renderer.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
RenderModifiers.cpp
…
RenderModifiers.h
…
RenderPathVertexShader.cpp
…
RenderPathVertexShader.h
…
ShadowMap.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
ShadowMap.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
SHCoeffs.cpp
…
SHCoeffs.h
…
TerrainRenderer.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
TerrainRenderer.h
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
TransparencyRenderer.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
TransparencyRenderer.h
…
VertexArray.cpp
…
VertexArray.h
…
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
WaterManager.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00