This website requires JavaScript.
Explore
Help
Sign In
gptbot
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
mirrors/0ad
Code
Pull Requests
Activity
Files
59eadae140232f3587a333d68dbffdff88fcc5e6
0ad
/
source
/
simulation
T
History
Matei
45255d3f37
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
...
This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
..
scripting
…
Aura.cpp
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
Aura.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
BaseEntity.cpp
C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
2005-12-15 21:59:48 +00:00
BaseEntity.h
Added heal
2005-12-10 19:39:17 +00:00
BaseEntityCollection.cpp
…
BaseEntityCollection.h
…
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Collision.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Entity.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Entity.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
EntityHandles.cpp
…
EntityHandles.h
…
EntityManager.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
EntityManager.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
EntityMessage.h
…
EntityOrders.h
…
EntityPredicate.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
…
EntitySupport.h
…
EventHandlers.cpp
…
EventHandlers.h
…
LOSManager.cpp
…
LOSManager.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
Projectile.cpp
…
Projectile.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
…
ScriptObject.h
…
Simulation.cpp
Added heal
2005-12-10 19:39:17 +00:00
Simulation.h
…
TurnManager.cpp
…
TurnManager.h
…