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58eb0c97bbc68edfa2eae8ff5ef92ec9437cdc26
0ad
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source
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maths
T
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Ykkrosh
769350a3e7
Compute camera height and zoom limits based on smoothed terrain heightmap.
Fixes
#794
, based on patch by Dietger.
...
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
..
scripting
…
tests
Compute camera height and zoom limits based on smoothed terrain heightmap.
Fixes
#794
, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
BoundingBoxAligned.cpp
Prevent AABB/frustum intersections from blowing up on empty input bounds.
Fixes
#1027
.
2012-04-05 22:29:01 +00:00
BoundingBoxAligned.h
Prevent AABB/frustum intersections from blowing up on empty input bounds.
Fixes
#1027
.
2012-04-05 22:29:01 +00:00
BoundingBoxOriented.cpp
…
BoundingBoxOriented.h
…
Brush.cpp
Prevent AABB/frustum intersections from blowing up on empty input bounds.
Fixes
#1027
.
2012-04-05 22:29:01 +00:00
Brush.h
Prevent AABB/frustum intersections from blowing up on empty input bounds.
Fixes
#1027
.
2012-04-05 22:29:01 +00:00
Fixed.cpp
…
Fixed.h
…
FixedVector2D.h
…
FixedVector3D.h
…
MathUtil.h
…
Matrix3D.cpp
…
Matrix3D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
MD5.cpp
…
MD5.h
…
Noise.cpp
…
Noise.h
…
NUSpline.cpp
…
NUSpline.h
…
Plane.cpp
…
Plane.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00
Quaternion.cpp
…
Quaternion.h
…
Random.h
…
Sqrt.cpp
…
Sqrt.h
…
Vector2D.h
…
Vector3D.cpp
…
Vector3D.h
…
Vector4D.h
Add support for specular materials.
2012-04-08 15:55:06 +00:00