forked from mirrors/0ad
52f2bfae2b
Reported by Jenkins, but not gcc, clang, VS2015.
Take the opportunity following 2c47fbd66a to make the CGUI pointer held
by IGUIObject constant (the address, not the value).
Differential Revision: https://code.wildfiregames.com/D2139
This was SVN commit r22589.
177 lines
5.0 KiB
C++
177 lines
5.0 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CTooltip.h"
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#include "CGUI.h"
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#include <algorithm>
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CTooltip::CTooltip(CGUI* pGUI)
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: IGUIObject(pGUI), IGUITextOwner(pGUI)
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{
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// If the tooltip is an object by itself:
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AddSetting(GUIST_float, "buffer_zone");
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_CStrW, "font");
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_int, "delay");
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AddSetting(GUIST_CGUIColor, "textcolor");
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AddSetting(GUIST_float, "maxwidth");
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AddSetting(GUIST_CPos, "offset");
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AddSetting(GUIST_EVAlign, "anchor");
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AddSetting(GUIST_EAlign, "text_align");
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// This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
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AddSetting(GUIST_bool, "independent");
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// If the tooltip is just a reference to another object:
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AddSetting(GUIST_CStr, "use_object");
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AddSetting(GUIST_bool, "hide_object");
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// Private settings:
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// This is set by GUITooltip
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AddSetting(GUIST_CPos, "_mousepos");
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// Defaults
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GUI<int>::SetSetting(this, "delay", 500);
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GUI<EVAlign>::SetSetting(this, "anchor", EVAlign_Bottom);
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GUI<EAlign>::SetSetting(this, "text_align", EAlign_Left);
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// Set up a blank piece of text, to be replaced with a more
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// interesting message later
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AddText(new SGUIText());
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}
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CTooltip::~CTooltip()
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{
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}
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void CTooltip::SetupText()
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{
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if (!GetGUI())
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return;
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ENSURE(m_GeneratedTexts.size() == 1);
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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font = L"default";
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float buffer_zone = 0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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float max_width = 0.f;
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GUI<float>::GetSetting(this, "maxwidth", max_width);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, max_width, buffer_zone, this);
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// Position the tooltip relative to the mouse:
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CPos mousepos, offset;
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EVAlign anchor;
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bool independent;
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GUI<bool>::GetSetting(this, "independent", independent);
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if (independent)
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mousepos = GetMousePos();
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else
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GUI<CPos>::GetSetting(this, "_mousepos", mousepos);
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GUI<CPos>::GetSetting(this, "offset", offset);
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GUI<EVAlign>::GetSetting(this, "anchor", anchor);
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float textwidth = m_GeneratedTexts[0]->m_Size.cx;
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float textheight = m_GeneratedTexts[0]->m_Size.cy;
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CClientArea size;
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size.pixel.left = mousepos.x + offset.x;
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size.pixel.right = size.pixel.left + textwidth;
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switch (anchor)
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{
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case EVAlign_Top:
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size.pixel.top = mousepos.y + offset.y;
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size.pixel.bottom = size.pixel.top + textheight;
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break;
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case EVAlign_Bottom:
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size.pixel.bottom = mousepos.y + offset.y;
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size.pixel.top = size.pixel.bottom - textheight;
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break;
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case EVAlign_Center:
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size.pixel.top = mousepos.y + offset.y - textheight/2.f;
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size.pixel.bottom = size.pixel.top + textwidth;
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break;
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default:
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debug_warn(L"Invalid EVAlign!");
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}
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// Reposition the tooltip if it's falling off the screen:
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extern int g_xres, g_yres;
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extern float g_GuiScale;
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float screenw = g_xres / g_GuiScale;
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float screenh = g_yres / g_GuiScale;
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if (size.pixel.top < 0.f)
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size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f;
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else if (size.pixel.bottom > screenh)
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size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh;
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if (size.pixel.left < 0.f)
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size.pixel.right -= size.pixel.left, size.pixel.left = 0.f;
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else if (size.pixel.right > screenw)
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size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw;
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GUI<CClientArea>::SetSetting(this, "size", size);
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}
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void CTooltip::HandleMessage(SGUIMessage& Message)
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{
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IGUITextOwner::HandleMessage(Message);
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}
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void CTooltip::Draw()
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{
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if (!GetGUI())
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return;
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float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else
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CGUISpriteInstance* sprite;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
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// Normally IGUITextOwner will handle this updating but since SetupText can modify the position
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// we need to call it now *before* we do the rest of the drawing
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if (!m_GeneratedTextsValid)
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{
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SetupText();
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m_GeneratedTextsValid = true;
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}
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GetGUI()->DrawSprite(*sprite, 0, z, m_CachedActualSize);
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CGUIColor color;
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GUI<CGUIColor>::GetSetting(this, "textcolor", color);
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DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f);
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}
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