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5287af896720b8d9b02bcac177ea00409cd71620
0ad
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source
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renderer
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Yves
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
...
Fixes
#2137
Refs
#1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
..
scripting
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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DecalRData.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
Fix rendering artifacts with novbo=true gentangents=true
2013-08-21 21:01:32 +00:00
InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs
#1852
2013-05-22 21:40:56 +00:00
ParticleRenderer.cpp
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ParticleRenderer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs
#1852
2013-05-22 21:40:56 +00:00
PatchRData.cpp
Fix my previous commit because obviously I had forgotten something.
2013-08-18 09:42:02 +00:00
PatchRData.h
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PostprocManager.cpp
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PostprocManager.h
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Renderer.cpp
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
Renderer.h
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
2013-08-24 14:44:38 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
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TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
Fixes memory leak in CVertexBuffer::Release, patch by Markus,
fixes
#1933
2013-05-23 23:16:36 +00:00
VertexBuffer.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs
#1852
2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
2013-08-24 14:12:39 +00:00
WaterManager.h
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further).
Fixes
#2063
, refs
#1743
.
2013-08-18 09:27:11 +00:00