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Dunedan d9740858f7 Look up location of spirv-reflect only once
Instead of looking up the location of spirv-reflect for every shader,
this is now being done once and cached for all shaders. This results in
shader compilation being slightly faster.
2024-10-25 09:24:43 +02:00
..
2024-09-21 20:54:30 +02:00
2024-10-17 19:23:50 +02:00
2024-09-21 20:54:30 +02:00