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4f136230994ad4ccb46fa80f8ff5c5e267dddfef
0ad
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renderer
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Ykkrosh
cf85004f61
Windows build fixes.
...
Remove unused function. This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
..
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
# Basic bandbox selection of units in new simulation system
2010-03-11 20:01:16 +00:00
OverlayRenderer.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
PatchRData.cpp
Windows build fixes.
2010-05-20 20:05:38 +00:00
PatchRData.h
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PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
Renderer.h
Force fancywater off if fragment shader extensions are not supported. See
#270
2010-03-21 14:18:15 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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RenderPathVertexShader.cpp
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RenderPathVertexShader.h
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Scene.cpp
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Scene.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
TerrainOverlay.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp
Windows build fixes.
2010-05-20 20:05:38 +00:00
TerrainRenderer.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Force fancywater off if fragment shader extensions are not supported. See
#270
2010-03-21 14:18:15 +00:00
WaterManager.h
Force fancywater off if fragment shader extensions are not supported. See
#270
2010-03-21 14:18:15 +00:00