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4a40baef3375c1698bedb7d29173e2c153ef5f6f
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Matei
4a40baef33
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
..
graphics
Updated with NU splines.
2005-12-29 06:38:45 +00:00
gui
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
allocator: add single_calloc (generalization of code previously in wposix for WDIR); add da_reserve; expand pool allocator to allow variable size entries
2005-12-28 20:29:22 +00:00
maths
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
ps
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
renderer
All pglXYZ functions should be available everywhere (independent of system
2005-12-18 02:04:24 +00:00
scripting
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
simulation
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
sound
snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements.
2005-12-13 23:17:50 +00:00
tools
Explicit cast to CStr() to fix Linux build.
2005-12-23 01:24:07 +00:00
main.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00