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0cea78e462
crash fix in void CEntity::UpdateXZOrientation()
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This was SVN commit r6506.
2008-11-22 18:14:51 +00:00
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scripting
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AStarEngine.cpp
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AStarEngine.h
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Aura.cpp
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Aura.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
crash fix in void CEntity::UpdateXZOrientation()
2008-11-22 18:14:51 +00:00
Entity.h
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EntityFormation.cpp
# improve robustness of simulation and EntityManager code
2008-11-22 16:50:03 +00:00
EntityFormation.h
# improve robustness of simulation and EntityManager code
2008-11-22 16:50:03 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
# improve robustness of simulation and EntityManager code
2008-11-22 16:50:03 +00:00
EntityManager.h
IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
2008-11-15 22:38:04 +00:00
EntityOrders.h
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EntityRendering.cpp
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EntityScriptInterface.cpp
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EntityStateProcessing.cpp
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EntitySupport.cpp
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EntitySupport.h
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EntityTemplate.cpp
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EntityTemplate.h
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EntityTemplateCollection.cpp
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EntityTemplateCollection.h
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EventHandlers.cpp
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EventHandlers.h
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Formation.cpp
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Formation.h
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FormationCollection.cpp
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FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
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ProductionQueue.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
# improve robustness of simulation and EntityManager code
2008-11-22 16:50:03 +00:00
Simulation.h
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Stance.cpp
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Stance.h
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Technology.cpp
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Technology.h
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TechnologyCollection.cpp
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TechnologyCollection.h
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TerritoryManager.cpp
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TerritoryManager.h
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TRAStarEngine.cpp
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TRAStarEngine.h
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TriggerManager.cpp
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TriggerManager.h
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TurnManager.cpp
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TurnManager.h
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