forked from mirrors/0ad
dc027002c0
- input.cpp allows feeding in events from the outside (will be used by main.cpp and Atlas msg loop) - most of main.cpp split into ps/GameSetup.* - main.cpp is now a "controller" that drives the game via SDL events (Atlas is another such controller that can override main.cpp). it calls GameSetup functions to set up and processes messages. - add functions to import AtlasUI.dll automatically also, the usual refactoring ;) This was SVN commit r2622.