forked from mirrors/0ad
11fde58751
Bug found by: ffffffff Differential Revision: https://code.wildfiregames.com/D3525 This was SVN commit r24868.
129 lines
3.0 KiB
JavaScript
129 lines
3.0 KiB
JavaScript
/**
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* Since every GUI page can display the FPS or realtime counter,
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* this manager is initialized for every GUI page.
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*/
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var g_OverlayCounterManager;
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class OverlayCounterManager
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{
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constructor(dataCounter)
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{
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this.dataCounter = dataCounter;
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this.counters = [];
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this.enabledCounters = [];
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this.lastTick = undefined;
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this.resizeHandlers = [];
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this.lastHeight = undefined;
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this.initSize = this.dataCounter.size;
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for (let name of this.availableCounterNames())
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{
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let counterType = OverlayCounterTypes.prototype[name];
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if (counterType.IsAvailable && !counterType.IsAvailable())
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continue;
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let counter = new counterType(this);
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this.counters.push(counter);
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counter.updateEnabled();
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}
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this.dataCounter.onTick = this.onTick.bind(this);
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}
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/**
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* Mods may overwrite this to change the order of the counters shown.
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*/
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availableCounterNames()
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{
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return Object.keys(OverlayCounterTypes.prototype);
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}
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deleteCounter(counter)
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{
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let filter = count => count != counter;
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this.counters = this.counters.filter(filter);
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this.enabledCounters = this.enabledCounters.filter(filter);
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}
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/**
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* This function allows enabling and disabling of timers while preserving the counter order.
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*/
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setCounterEnabled(counter, enabled)
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{
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if (enabled)
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this.enabledCounters = this.counters.filter(count =>
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this.enabledCounters.indexOf(count) != -1 || count == counter);
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else
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this.enabledCounters = this.enabledCounters.filter(count => count != counter);
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// Update instantly
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this.lastTick = undefined;
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this.onTick();
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}
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/**
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* Handlers subscribed here will be informed when the dimension of the overlay changed.
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* This allows placing the buttons away from the counter.
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*/
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registerResizeHandler(handler)
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{
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this.resizeHandlers.push(handler);
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}
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onTick()
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{
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// Don't rebuild the caption every frame
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let now = Date.now();
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if (now < this.lastTick + this.Delay)
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return;
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this.lastTick = now;
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let lineCount = 0;
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let txt = "";
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for (let counter of this.enabledCounters)
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{
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let newTxt = counter.get();
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if (!newTxt)
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continue;
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++lineCount;
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txt += newTxt + "\n";
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}
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let height;
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if (lineCount)
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{
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this.dataCounter.caption = txt;
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// Just using the previous size for getting the size of the new text
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// could lead to unneeded linebreaks.
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// Therefore we set the overlay to the maximum size before reading the text size.
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this.dataCounter.size = this.initSize;
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let textSize = this.dataCounter.getTextSize();
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let size = this.dataCounter.size;
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size.bottom = size.top + textSize.height;
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size.left = size.right - textSize.width;
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this.dataCounter.size = size;
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height = textSize.height;
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}
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else
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height = 0;
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this.dataCounter.hidden = !lineCount;
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if (this.lastHeight != height)
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{
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this.lastHeight = height;
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for (let handler of this.resizeHandlers)
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handler(height);
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}
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}
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}
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/**
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* To minimize the computation performed every frame, this duration
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* in milliseconds determines how often the caption is rebuilt.
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*/
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OverlayCounterManager.prototype.Delay = 250;
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