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Matei
45255d3f37
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
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graphics
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
gui
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i18n
…
lib
file: add note on pp_set_dir
2005-12-14 18:32:02 +00:00
maths
…
ps
C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
2005-12-15 21:59:48 +00:00
renderer
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
scripting
C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
2005-12-15 21:59:48 +00:00
simulation
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
sound
snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements.
2005-12-13 23:17:50 +00:00
tools
Fixes to entity death and event handling, plus some updates to RmGen.
2005-12-11 02:09:11 +00:00
main.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
ProgrammingSchedule.xls
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