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3b1395d80b896603a67a2d025e73ed5dfdcfc449
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Ykkrosh
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
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graphics
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
gui
Fixed warnings, and made some minor changes for consistency with other code (wchar_t(' ') => L' ', and stack-allocated CFonts)
2005-02-05 14:53:06 +00:00
i18n
…
lib
mmgr.h: slightly better comments / spacing
2005-02-08 21:08:00 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
renderer
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
scripting
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
simulation
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
sound
…
tests
…
tools
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
main.cpp
handlers section slightly updated.
2005-02-05 07:25:41 +00:00
ProgrammingSchedule.xls
…