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37d31a5e3de1a90b48bdeaf7651e40ffdceb5a90
0ad/source/simulation2
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vladislavbelov 840ed69fa3 Implements correct distance to edges for the building snapping feature.
The feature was added in a8f241da5d.

Reviewed By: Itms
Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D2945
This was SVN commit r23967.
2020-08-17 20:13:18 +00:00
..
components
Fix GetPosition2D call when the entity may be out of the world in unitMotion
2020-08-06 08:40:14 +00:00
docs
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
helpers
Implements correct distance to edges for the building snapping feature.
2020-08-17 20:13:18 +00:00
scripting
Implements correct distance to edges for the building snapping feature.
2020-08-17 20:13:18 +00:00
serialization
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
system
Add an interface for Reinforcement Learning.
2020-08-01 10:52:59 +00:00
tests
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
MessageTypes.h
UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag.
2019-07-22 18:07:24 +00:00
Simulation2.cpp
Use victory conditions json's in Atlas
2020-07-18 17:39:59 +00:00
Simulation2.h
Use victory conditions json's in Atlas
2020-07-18 17:39:59 +00:00
TypeList.h
Add a C++ interface for CCmpAttack.
2020-04-21 21:44:05 +00:00
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